My blog's evilness ==

This site is certified 38% EVIL by the Gematriculator

Monday, December 29, 2014

Anyways...

Haven't been gaming at all for a while - current everyday life really just hasn't allowed it and does not look to improve any time soon. Instead have gotten pretty obsessed (re-obsessed?) with programming and inevitably I mess around a lot writing MUD/Roguelike code. So instead of lying absolutely fallow, I think I'll start posting here regarding this stuff instead.

some lessons learned so far:

#1 Dice & pseudo-random numbers: Flat distributions of single dice are fine. Flat distributions for handfuls of dice are not - no surprise. At first I was leaning on ANYDICE to get probabilities for values of multiple dice and converting it to a linear lookup - BUT - iterative accumulation results in the same distribution. And is much easier to deal with.

#2 Consoles & Windows: I haven't programmed much at all in the last decade and in that time Windows has pushed the command line interface farther and farther away. Just getting a console to behave in a predictable manner under modern Windows is kinda a pain in the ass at this point. Further reasons to go back to BSD eventually.

Friday, September 19, 2014

Tuesday, July 19, 2011

Noodan Rookse Nart

Been spending A LOT of time on the internet recently. I would like to think that this qualifies me as a power user, but there's a connotation of productivity there that is misleading in this case. Digging around Google's basement and work shed, pretty interesting, and tonight was also one the most entertaining nights at K&K Alehouse. Funny conversations.

Anyway, I have resigned myself to utter and complete google fanboyism. I am google's man now. One consequence of this capitulation is that I am going to stop writing at Tran Eskoor an Doon and start a blog under my real actual human being google account, to whatever extent blogging comes from these quarters - it certainly has tapered off of late for me anyway... 204 posts over the last few years, oldest post from 1/19/09.

I'll post the new address once I get it set up.
In the meantime - Great Googs to ya!

Friday, July 8, 2011

Did I watch that? Yes I did.

I've broken the long running media block. I mentioned Netflicks - lot of things on there. So NOW I know why everybody was ape-shit about Firefly! There were three Flying Circus episodes I'd not caught before. Since Conan the Barbarian was not up for streaming, I threw down with She. It was a suggestion and I always do what they tell me.

Wow. She. Some people actually made this movie! Someone with some money thought it sounded like a good idea - and then went ahead and produced it! Amazing stuff, B-movie bad style + big dose of really intense 80's dumb.

Stand tall Aldeboran!

Since the comments are off over there, gotta post here instead - Don't go Limpey! I remember when people were giving you shit because you posted about politics. Giving you shit, that is, on your blog about what you were writing on your blog. Your blog is one I have personally really appreciated both for your D&D-think and (maybe even moreso) the non-D&D.

If you go nuke, won't hold it against you. Can't blame you for not wanting to deal with more assholes than necessary, and blogging is a choice - not blogging is an easy way to cut yourself off from a planet's worth of jerks. It's hard to ignore them when you give them a platform to use (that is, comments on the blog) - but I do sincerely hope you stick around.

Wednesday, July 6, 2011

Did I read? Yes I did!

Well - I did read some books last month (decided to re-read Song of Ice & Fire in light of the next book apparently coming out soon, and the TV show and whatnot). I'm still enjoying the books, but don't really have a lot to say about them. It's like a soap opera with swords essentially - and I don't necessarily mean that in a derogatory way. These are the days of our lives... (also read a Horseclans book after seeing many internet people say they liked them. jury's still out.)

Didn't read much the last few months, not post much here mainly because I was in the middle of studying for a certification exam. 4 month class leading to a certification. Basically when I was not studying I was not able to get past the feeling that I should be studying, so I did not have much brainspace for gaming and such. Good news is that I have have letters after my name now! (those are CPC-A). The idea now is that I go out and get a big-boy job. After most of a lifetime working in kitchens, this concept is appealing to me, professional development. One of those months involved a wisdom tooth blowup and a big month for freelance writing (sorely needed).
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Additionally, broke down and got netflicks. First film watched? They Live. The fight scene based around one guy wanting the other guy to put on a pair of sunglasses is one of the best things in movies. Ever. Carpenter is a primitive.
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Did get some of my first deep Runequest reading in there somewhere though. I was pretty blown away. Cults of Prax, Runemasters, and Dorastor. Looking forward to reading more, but that stuff is pretty pricey - also got my first look at a Hackmaster rule book. I've ended up with some of the monster books over the years, but never seen any of their actual rule implementation of 1e. It is funny that the DMG is largely organized in the same way as 1e's DMG - transferring semi-instinctive knowledge is a pretty neat trick(like where the gem tables would be found for example, or rules for spying missions by feel of page thickness).
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Since I'm not taking a dump on anyone else's internet life with this post, I'll bypass making a pittance to the brawler right now...

Saturday, June 11, 2011

Scattered thoughts on DCC RPG

I've not sat down and rolled up any mooks with it, let alone played it, but here's my read-through impressions.

CORE MECHANIC & EDITION DIFFERENCES
- Games are games and I don't have a knee-jerk hatred of the core mechanic. Much of my early gaming was with Tunnels and Trolls, and I was grateful to have a default method to resolve actions. When 3rd edition D&D came out I thought that the Fortitude/Reflex/Will saving roll categories were one of the better 'innovations' of the game as regards ease-of-play. So this is not a 'deal-breaker' for me.

- It does take out of 3e iterations some the things that I did not like (feats, skills, etc), and leaves in some that I did like.

- Funky dice? Why not?

CHARACTERS
- Luck. Like it. Of course, players will likely 'forget' that their score is low in tight circumstances. I'd also probably ignore the 'sacrifice luck for +6 to roll' thing. My past experience with Fate/Hero/etc points has left a bad taste in my mouth.

- I like that demi-humans learn their native language as an exception. Humanocentrism FTW!!!

- In principle, I like the whole "roll up a bunch of farmers & cross your fingers" thing. Early attrition is a virtue in my opinion - at least the importance of player knowledge of the fragility of their characters in the early game is a virtue. Would the same ends not be served however by rolling up a bunch of 1st level fellers and then throwing them up against some ogres, something tougher than centipedes & slimes?

- Always appreciated Stormbringer's early steps in character generation (i.e. you don't choose to be Melnibonian, you roll on a table and find out that you are a beggar of Nadsokor instead), and so that's one aspect of DCC character generation that I like. It also brings in the background "skill" concept cursorily touched upon in the DMG.

- Not a fan of clerics in general, but allowing their powers to be applied to creature types other than undead is potentially a step in the right direction.

- Cthulhu as neutral? In the three alignment scheme, agreed.

- Apparently I'd really be screwing the thief over if I did away with the luck burn.
I like the thief variations by alignment.

- Mighty deeds of arms. Again, coming from a T&T background, this stuff is second-nature. I'm glad to see it dealt with, and the simple categorization (blinding, disarm, etc) is functional.

- Wizards. There's a lot going on with the wizards. I like the random spell determination (big surprise there!) and the patron material. Would initially be inclined to allow wizard players to start with 3 random spells and chose the patron pair of spells in place of the fourth. The patron stuff is the kind of thing I've always wanted to cultivate with players of magic users. Some like the idea, some hate it. It is consistent with the rest of the game though to keep patronage a matter of luck/fate/chance (at least at the beginning of the game, if it is rolled up as a known spell).

- Not much to say about the dwarves.

- AHA! The elves have automatic patron. OK. I like the iron prohibition also.

- Not much to say about halflings either. Been avoiding them for years... they'd be super-screwed by fiddling luck-burn out, and I do like the lucky charm idea here. Multiple halflings in the party? Roll to see which one has the charm for that adventure.

SKILLS
- Still not a fan of explicitly tying skills to a single stat for purposes of modifying skill rolls. Leave it up to interpretation. Things that are obvious to one GM are not so obvious to others. Arguments can be made for various interpretations - Balance: agility or strength? Break down door: strength or constitution? As a GM, I would rather figure these things for myself, or be free to use different stats in different circumstances. A quibble. I do appreciate the fact that there is a section called WHEN NOT TO MAKE A SKILL CHECK and think it could be expanded, emphasized, and placed closer to the start of the whole section, before even the mechanical explanation of how to resolve them.

- Reminds me that I need to finish writing about Rolemaster's School of Hard Knocks... Each skill in that book has it's own resolution table a la the spells presented in DCC...

COMBAT
- Crits & fumbles. I like this kind of stuff. I like doing it by class/level vs per weapon (again Rolemaster) or general (BRP/Arduin/etc), but I think it might be better to modify the roll by level instead of breaking the tables out into different level-appropriate results. A design decision, obviously, and likely an option considered and decided against.

- Spell duels. Always wanted to see a good implementation of such things, and this is likable. The momentum tracking and phlogiston disturbance table is a bit too fiddly for me (ironic since I still spend so much time proselytizing the theory in pamplets and lectures at society meetings), but wizard players like fiddly things, don't they?

MAGIC
- This looks like a fun game to play a wizard in. The uncertainty of successful casting might be mitigated by wizard's increased selection of weapons.

- I disagree with the 'reversed spell is a separate spell' thing, always have. Personal preference. But particularly given the uncertainty of casting built into the system I would be even more inclined to allow a caster to throw a reversed form of a known spell.

- Perhaps it is hypocritical to dislike luck-burn and like spell-burn. Call me a hypocrite.(once per comment though, please.)

- Mercurial magic & corruption: like them both, but corruption coupled with spell-failure effects might be too much. This is the kind of thing I'd have to see in play to decide on I think.

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Overall, it looks great. I love the art (personally I don' think there's too much of it) and there's a lot of neat ideas here. Having played a lot of Rolemaster, tables and charts for specific details do not phase me too much, and as you play a game with a lot of such things, you get used to it, or adapt (i.e. use a copy machine). The spell tables are the kind of thing that would be good as reference pages, cards, etc.

Looks like it would be a fun game to play and not difficult to run.

May Readings

May was not a bad month for personal reading. I needed it as I am drowning in medical coding technical manuals and anatomy and such.

I re-read Fred Saberhagen's Broken Lands trilogy. This is a series that I never really hear anyone talk about, even though it's got "Appendix N" cred. I first read these books (in the omnibus Empire of the East form) when I was... 13? 14? Somewhere right around there. Anyway, it was my first rewarding departure from Tolkien - in fact I think I bought the book because it had a blurb about being better than LotR (a tall claim, sure, and pretty much apples & oranges too - very different writers). I read and re-read LotR as a kid more times than I want to admit, so apparently I was ready for something "better".

I'm not going to say that what I got was better than LotR, but it was different, and it was good. It's science-fantasy, weighed a little heavier on the fantasy side, Saberhagen's style far less lyrical. The story had a good impact on me at the time, and helped me to get some perspective, that there was more to the world that Tolkien.The re-read was good - the books stand up in my opinion.

So in addition to The Broken Lands, The Black Mountains, and Changeling Earth, I managed to sneak in 2 more Vance books.

1. Many Worlds of Magnus Ridolph - Jack Vance. This is SO Jack Vance, Ridolph might be the archetypical Vance 'hero', a smug detective for hire, all brain, no brawn. Kinda a cosmopolitan Matlock or something...

2. Blue Planet - Jack Vance. Liked it. The culture of the planet seems to have been started by prisoners (from the Gaian Reach I assume), the current castes and professions all derive their names from the titles of criminals and crimes of the far past (they do not seem to be aware of this fact). For example, the Hoodwinkers. Hoodwinke are in charge of communications between settlements - this accomplished by blinking light semaphore at the top of towers.

The thing I am finding in trying to write about Vance is that I have a hard time pinning down the what's & why's - I am content with appreciation.

Monday, May 2, 2011

April readings

Light month on pleasure reading. Getting my ass kicked with class work & real-life in general.

1. Game of Thrones. I read this book back in 2004 or 5, and I think it had a lot to do with reigniting my interest in D&D. So - since I cannot watch the series, I decided to go back and reread the books (also since the new book is due soon). Stands up pretty well so far. It reads like watching TV, and I mean that not in a derogatory sense.

2. Sepulchrave's Story Hour. This page has links to the story threads, and PDF versions of the stories without so much of the reader commentary. Sepulchrave's input over at K&K has always been interesting and stimulating, and while I've never been big on reading campaign journals & such, I was pretty amazed by this one. It is written very well.

Was that it? Really? I'm afraid so. I just don't think that writing about the details of the CPT, ICD-9-CM & HCPCS coding manuals would be of much value here. Trust me on this one. I have continued to acquire more Vance, and look forward to that. Maybe my reading time will increase after June. This month, no Dios for me, :(.

Tuesday, April 19, 2011

Revolutions vs Regimes

Regimes win again!!!

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I get to thinking about the Internet/table top RPG intersection somewhat often. It's interesting because in many ways it answers a lot of wishes I had when I was a kid and had time to game all the time - namely, in theory anyway, always being connected to other people and therefore able to 'game' all the time, or whenever you wanted.

When I finally got a stable internet connection a while back and was able to relax into the net and do idle searching and such things, gaming cropped up quick. I was amazed at the creative wealth and vitality, inquiry and general thoughtfulness, etc - the whole bundle. So, naturally, I had to investigate what it was like to play games on the Internet - here was this 'dream come true' technology come true.

Jumped into Alexis' blog game and also a Yahoo group Warhammer game run by Noisms. I started running a game at the Trollbridge, and a (rough and) brief experiment in high level generic D&D-ish play, brief games with Vedron of the potion shoppe, jumped into A long-running game of Snorri's for a minute - tried to use the blog to help write a solo module. So there was the act of gaming, but also it became clear that the web allowed for amazing feats of collaborative work. I feel like an unfrozen caveman in writing that down, it seems like such a no duh thing - but anyway, I was just pretty stunned by the scopes and the scales of possibilities. So I started trying to translate Epées & Sorcellerie from Google english. Got to help compose some the monster tables in the Swords & Wizardry Monster Book, that was fun! Speaking of fun, does anyone remember the rush, the total creative burst, when Snorri dropped Delver of the Unknown on the OD&D board? That was a totally beautiful thing to watch IMO. There's amazing, persistent projects all over the place - the Dragonsfoot project placing encounters on the rest of the D1 underworld map - OSRIC players handbook and Danger Dungeons! - magazines and ezines - the links of wisdom wiki - etc etc etc - again I feel like a caveman...

So, anyway, I think about this stuff and my experience has been mixed (likely the case with most ongoing, consistent elements of one's life). The balance weighs more on the positive side, though I wonder if I got a bad rep from my actions in Alexis' game, or from my initial enthusiasm for a project slowing to an off-putting pace - I wonder if I let my Trollbridge game devolve into tedium for the players, things like that. It is sometimes hard to read people, or be read by people, over the computer, to get a sense of who they are or whatever.

Now I am starting to get back into projects. The other thing about the Internet is the (assumed) persistence of it ('assumed' like assuming the sun will rise tomorrow, assuming that it did today... I suppose the Internet could disappear tomorrow...). The main frustration of gaming by blog/post/email/etc seems to be the pace. So it seems to make sense to play games that are intentionally slowly paced.

While I'm at the total navel-gazing thing, one thing that keeps occurring to me is that I don't buy or read very much by way of products being released. An example is Mythemere's Adventure Design Deskbook. (It was actually Fitz's post that got me thinking about this tonight). It looks like precisely the kind of book I would really get a lot out of, one of my favorite kinds of game aids - but I haven't gotten it. So why? Granted, I'm not in much of a position to buy everything I want to, but that's not expensive, and the fact is that I have picked up old material that I used to have or always wanted to (Jesis! I wanted Monsters Monsters! for 30 years! I had to get it!). I've found that I keep myself away from a lot of the products that have made an impact in the last few years with the internet ol' school gang, and I think the reason is this: my work is already really derivative. Like really - when I write adventure material or setting material or something and look back at it, I see B1. There's the ogre's cave from B2 outside of the "home base" (which reminds me of little more than Hommlet...). So, I'm making this sound like it was an intentional decision on my part, and I don't think that it was. It's a weird dialectic to be really moved by the material being produced and also a little leery of it... ugh.

Anyway - yah. Looks like I need to lighten up!

Thursday, April 7, 2011

Number Appearing

On the whole "close to the bones of AD&D" thing - one experiment that has always appealed to me is to treat the number appearing entry of things in the Monster Manual as absolute maximums. This is already the case with the most powerful creatures therein, they are unique. So do this with all of the monsters - since you can encounter 10-100 pilgrims according to their Men entry, that means there are but 100 pilgrims in the whole world. Ah, but wait! There's 5 alignment groups of pilgrims... so there's 500 pilgrims in the whole world! 400 elves & orcs, 4 dragons of each type (I only use green, black, red & white, so there'd be 32 dragons, 1 of each color and age...), 6 barbed devils, etc...

I know! Big deal! Still, this is a setting I would like to play with more. There's 1 lich, 100 sprites, 6 ogre magi... I'll append to this post later the total population list I culled from the MM (it's on a different computer) so I don't lose it.

The only way I'd diverge off the ridiculously strict read with a little Holmesian thing I've never been able to shake - the way that the alignment for many creatures is listed with options (dwarf LG or N, giants & dragons too... must revise my dragon # again... gah!) - more creatures in the Holmes book are listed as being possibly neutral, and I adopt that because I really like neutral! So this could boost the number of demi-humans, unless the differences are within the already established total population (are there 400 LG dwarves AND 400 neutral dwarves, or 200 of each?)...

Anyway - it makes for a small world, or creates the sense of it, because these numbers are smaller, but still not small. They do become more manageable and comprehensible to me though. And interesting points come up all over the place - in the issue of pets & guard animals. Dwarves, elves, goblins, gnolls - several demi-human and humanoid species have animals - stone giants w/cave bears, etc... Given the # Appearing for the cave bear, chances are that these are the only cave bears in the world. Another decision point comes up with the issue of the classed-types that show up with the Men groups - should these then be the only classed beings in the whole world? Should the PCs have to be drawn from this pool of pre-existing classed characters?

It definitely reinforces humanocentric AD&D, men far outnumber any other race. Again, I'll post the numbers in a minute.

EDIT:

1 aerial servant, beholder, demon prince, succubus, arch devil,
ice devil (11 HD), pit fiend devil (13 HD), djinni (7+3 HD),
dragonne (9 HD), efreeti (10 HD), elemental (8, 12, or 16 HD),
gelatinous cube (4 HD), ghost (10 HD), golem, homonculous (2 HD),
hydra (5 to 12 HD) , imp (2+2 HD), invisible stalker (8 HD), lich (11+ HD),
mimic (7 to 10 HD),morkoth (7 HD), neo-otyugh (9 to 12 HD), night hag (8 HD),
nightmare (6+6 HD), pseudo-dragon (2 HD), quasit (3 HD),gynosphinx (8 HD),
sylph (3 HD)
1-2 cave bear (6+6), bulette (9 HD), barbed devil (8 HD), bone devil (9 HD),
megalosaurus dinosaur (12 HD), otyugh (6 to 8 HD), purple worm (15 HD),
rust monster (5 HD), shambling mound (8 to 11 HD), giant constrictor
snake (6+1 HD), titan (17 to 22 HD)
1-3 black bear (3+3 HD), catoblepas (6+3), “typed” demon (8 to 11 HD),
erinyes devil (6+6), horned devil (5+5), gray ooze (3+3), medusa (6 HD),
spirit naga (9 to 10 HD), ochre jelly (6 HD), roper (10 to 12 HD),
giant amphisbaena snake (6 HD), water weird (3+3 HD), will-o-wisp (9 HD),
wind walker (6+3)
1-4 basilisk (6+1 HD), black pudding (10 HD), chimera (9 HD),
ceratosaurus dinosaur (8 HD), dragon (5 to 11 HD), ettin (10 HD),
storm giant (15 HD + 2-7), gorgon (8 HD), jackalwere (4 HD),
giant fire lizard (10 HD), werebear (7+3 HD), manticore (6+3 HD),
mind flayer (8+4 HD), nymph (3 HD), rakshasa (7 HD), giant scorpion (5+5 HD),
sea hag (3 HD), criosphinx (10 HD), hieracosphinx (9 HD), phase spider (5+5),
umber hulk (8+8 HD), vampire (8+3 HD)
2-5 displacer beast (6 HD), giant owl (4 HD), owlbear (5+2 HD),
salamander (7+7 HD), giant poisonous snake (4+2 HD), giant spitting
snake (4+2 HD), unicorn (4+4)
1-6 anhkheg (3-8 HD), axe beak (3 HD), brown bear (5+5 HD), carrion
crawler (3+1), cockatrice (5 HD), dryad (2 HD) , ghast (4 HD),
cloud giant (12 HD + 2-7), green slime (2 HD), jackal (½ HD), giant
subterranean lizard (6 HD), ogre mage (5+2 HD), spectre (7+3 HD),
wyvern (7+7 HD), yeti (4+4 HD)
1-8 fire giant (11 HD + 2-5), frost giant (10 HD + 1-4),
stone giant (9 HD + 1-3), giant minotaur lizard (8 HD), minotaur (6+3 HD),
giant spider (4+4 HD), giant poisonous toad (2 HD)
2-8 carnivorous ape (5 HD), giant boar (7 HD), hell hound (4 to 7 HD),
wereboar (5+2), mummy (6+3 HD), satyr (5 HD), shrieker (3 HD),
winter wolf (6 HD)
1-10 hill giant (8 HD + 1-2)
1-12 wild boar (3+3 HD), huge spider (2+2 HD), giant toad (2+4 HD), troll (6+6)
2-12 griffon (7 HD), harpy (3 HD), giant lizard (3+1 HD), wraith (5+3 HD)
3-12 bombardier beetle (2+2 HD), fire beetle (1+2 HD), doppleganger (4 HD),
dire wolf (3+3 HD), worg wolf (4+4 HD)
2-16 gargoyle (4+4 HD) , hippogriff (3+3 HD), wight (4+3 HD)
4-16 blink dog (4 HD), brownie (½ HD), manes demon (1 HD), wild dog (1+1 HD)
3-18 boring beetle (5 HD), pteranodon (3+3 HD), giant killer frog (1+4 HD),
werewolf (4+3 HD)
1-20 giant eagle (4 HD), leprechaun (½ HD +1), treant (7 to 12 HD), giant wasp (4 HD)
2-20 flightless bird (1 to 3 HD), ogre (4+1 HD), shadow (3+3 HD),
large spider (1+1 HD), wolf (2+2 HD)
5-20 pixie (½ HD)
2-24 giant centipede (¼ HD), ghoul (2 HD)
3-24 zombie (2 HD)
4-24 centaur (4 HD), wererat (3+1 HD)
3-30 skeleton (1 HD), stirge (1+1 HD)
5-30 lemure devil (3 HD)
6-36 bugbear (3+1 HD)
5-40 giant frog (1 to 3 HD)
10-40 larva (1 HD), lizard man (2+1 HD)
5-50 giant rat (½ HD)
10-60 triton (3 HD)
20-80 nixie (½ HD), sahuagin (2+2 HD)
1-100 giant ant (2 HD)
10-100 berserker men ((1+1 HD (d6)), cave men ((2 HD (d6)),
pilgrim men (1 HD (d6)), sprite (1 HD), troglodyte (2 HD)
10-120 tribe men (1 HD (d6))
20-200 elf (1+1 HD), gnoll (2 HD), hobgoblin (1+1 HD), bandit men (1 HD (d6)),
brigand men (1 HD (d6)), merman (1+1 HD),
30-300 nomad men (1 HD (d6)), orc (1 HD)
50-300 merchant men (1 HD (d6))
40-400 dwarf (1 HD), gnome (1 HD), goblin (1-1 HD), kobald (½ HD)

Monday, April 4, 2011

March - Steerpike, Nie the Hever, and Golem XIV



In lieu of gold stars on the fridge, I am awarding myself 3 Dioses, 1 per book read in March.

1. Imaginary Magnitude, Stanislaw Lem - A re-read (it was loaned out for a long time after I first read it), this book is a brilliant and absurd collection of book introductions and sales pitches from the future, building up to a recording of MIT scientists “conversations” with GOLEM XIV, a luminal machine, a tough pill to swallow.

2. Titus Groan, Mervyn Peake - This is the first time I have read it. Wow. I remember that Scott often sung the praises of this and it is really an amazing sustained effort. Paragraphs are scattered though out the book that end finer than anything I’ve ever read. It is an absolutely unique read. Operatic, baroque poetry about the creepy mundane, the doom of responsibility.

3. Maske: Theary, Jack Vance – 1st read, I’ve read enough Vance now to see how almost all of his books are the same. This is not a criticism or a point against in my opinion because I like how all of main characters talk to each other. I also like how there’s hardly ever aliens or monsters in his stories – makes them stand out more when they are present (Dragonmasters, some of Magnus Ridolph… how very few monsters are to be found in the Dying Earth? I can think of a few only, even considering Sandestins seems a stretch - they just as much a-holes as every other character there...)

Sometimes after reading Lem I just can't imagine reading anything else. Golem's like that, the first time I read it I felt shocked. I still don't think I have the right words to express it. The first part of the book is frenetic whimsy, hilarious. I do not want to say anything spoiler-ish about this book, to not color anyone's particular reading of it - it is certainly on the short-list of must-read Lem - so do it!

I took a long time reading Titus Groan. I think I started it in February. Ordered a copy of the second book of the trilogy (! this stuff is dense!), but the book smells horrible. I can't open it and put my nose near it enough to read with out the grossness getting to me. Note to world of book sellers on the Internet at large: if your book stinks like rot, don't sell it to me (or at least tell me in advance. I suppose a stench attendant of Culte des Ghouls might be a selling point).

Saturday, March 26, 2011

Trollzine 4 needs artistry

I am not a good drawer, so I thought I would put a call out to the wild and wooly. TZ4 has suffered delays, and one of the biggest is a dearth of pictures. The relevant thread is here (The link is to the last page as the thread has become very long...)

The Trollzine is a totally fan-based, free product - gotta get this one done so we can start on #5!

Any help would be appreciated!

UGH! (Trollish for "Thanks" in this instance)

Wednesday, March 23, 2011

Collecting the wisdom vs the Hive Mind

Collecting the wisdom wins again!!!

Really they are not antagonistic and man this is a good idea.
Zak gives a step-by-step tutorial that may be explained as clearly and plainly as is humanly possible.
Consequently, Old Guard's Dragon Tables are now there whenever you need them.

Drop-dead easy and kinda astounding. I now hereby race all of you to "shields shall be splintered"! Certainly the most widely adopted old school Internet house rule I am aware of...

This is next level Hive Mind shit! Sometimes you actually have the time to go back and read deep into the Gameblog, the Grog'n Blog - there's so many ones that really reward
a reader willing to do some scouring. And when you don't have the time (or the inclination I suppose), maybe I do. Or maybe 30 people all over the world do!

Really neat!

Friday, March 18, 2011

yay! pictures of cool helmets!

the one on the right in particular
the one on the left - badass!
a gift to Henry VIII from the Byzantine Emperor
Whoa(thanks to various posters at Historum.com)

[1e] Implicit setting WIP

(I'm considering this page a work in progress. More citations and such later, and I tend toward discursiveness anyway)

Plenty of people[1] at various times have left their ideas about this before now, and I have always found it a totally fascinating idea. To tease enough small detail out of just the MM, PHB, & DMG to build a campaign environment that is somehow as "close to the bone" of the AD&D rulebooks as one could possibly create. I can't even sure that it would be a setting I would have much interest in playing in or running - but it is an interesting thought experiment that many of us have spent some time with.

These details range widely - from the implications of specific game rules (like Gold spent = experience points, the Cleric class almost certainly necessitating the presence of gods or god-like things & alignment, etc) to the spinning of fantastic causal chain constructions of the social reality of life in "D&D land" (DMG pg 106 the Humanoid Racial Preference Table, the selection of possible NPC personality features).

It rests on some fundamental/pseudo-fanatical SOPs like:
1. Pedantic, literal reading of minute detail and cataloging thereof. Sometimes a joy in itself - a very difficult endeavor to sustain (for me anyway).

2. An ability to focus mostly/only on details of fine granularity. Example - the assumption that magical artifacts exist in the first place vs what the presence of The Throne of the Gods implies, range and varieties of Men subtables in the Wilderness Encounter section (though Gygax has said that those were intended as "primitive examples" that DM's would certainly rework to fit their own campaigns. (Oh God! Am I going to have to find that one in the Enworld monstrosity? No!)

As an example, these are the points of interest I draw out of the first entry in the first AD&D book - Aerial Servant:
conjured by clerics
can be found roaming the astral and ethereal planes ("natives"?)
move twice as fast as the invisible stalker (suggestive of conjuration 'arms race' between clerics and magic users in the past?)

[1]
Scott's from Dragonsfoot (2006) --- I find this really inspiring.
Amazing "speculative analysis" by Scottsz of WG4

P.S
I spent some time using the Internet, trying find an attribution for the phrase "There is no such thing as discovery, only recognition or re-discovery" - but that is a paraphrase. Hence the difficulty of citation...

Wednesday, March 16, 2011

A few random things

1. Liz Danforth is selling the original art for City of Terrors, the actual piece that became the cover. Wish I was a collector!

2. More things on Ebay myself (link to the right) (Bushido, V&V, Aftermath, Rolemaster, D&D)

3. Schoolin' & studyin' is kicking my ass!

4. The Tricks, Empty Rooms, and Basic Trap Design book over at Hack & Slash is a fantastic read and resource.

5. Requisite Joesky content (Thul sa doom Thul sa doom Thul sa doom)
An evil cult for 1e

99 PILGRIMS (CE – Cult of the Three Dooms)
Clerical Leadership
CHANTRY PRIESTS
1 3rd level and 6 2nd level clerics
1 5th level and 3 4th level clerics
All clerics below 6th level serve in the chantries.
CHAPEL PRIESTS
2 6th level cleric
These clerics occupy the chapel
PROPHET OF THE DARK CHAMBER
1 8th level cleric
This cleric occupies an isolated underground chamber
Exceptional characters:
fighter: 3 (lvl 7, 7, 1) A pair of twins, the 7th level fighters, and a gnome 1st level
assassin: 1 (lvl 5)
thief: 3 (lvl 7, 5, 2)
magic user: 1 (lvl 7)
Deity:
Called the Three Dooms, it appears at times as a withered & one-eyed dwarf, a
healthy mature human male with a third monstrous arm extending from the chest,
or as a heavily hooded and robed crone who can reveal a third eye. Its
presence among the cultists is in the form of Raugak, a type IV demon (using
much illusion, project image, and polymorph self). It acts as an intercessor
between the cult and a greater power in the Abyss. It is loathe to Gate in brethren, as it does not want to share the bounty of its current worship. Raugak lairs in the darkness beneath the chapel, indoctrinating the cult's prophet into the deeper mysteries of its Master's Dooms (i.e. driving him insane).
 Raugak (Type IV demon) 
AC -1 SA spells and powers
MV 9/12 SD +1 or better to hit
HD 11 (51 hp) MR 65%
A 1-4/1-4/2-5 INT 14


Refer to OGL if required.

Saturday, March 12, 2011

When Cloud Giants Go Bad

(in response to Grognaria's call to arms)
Tell us about your orcs... well orcs are made by giants. Powerful giant shamans know how to turn the livestock that pesky humans keep into beast-men. A good way to keep the frontiersmen away. They do the same with boars that men chase, dogs that bay at the edges of their villages... I pictured the orcs as mostly simian featured with jutting jaws and big bottom teeth (I think from my favorite orc lead figure of the day).

It's been a very long time since I played, but back then I had an elaborate magical evolutionary tree. In short, when the world began, there were Dragons, the Fae, and Giants. Assume the usual "ages pass in cycles of animosity and lassitude, mankind rising unnoticed by the Big 3", as they were in a kind of a magical arms-race of evolution. At this point, another player gets involved in this life creation racket: wizards.

So the only race that wasn't created by magic is the humans. I might try to dig through old notes to find the ridiculously complicated causal chain of life... I remember that dragons made dwarves & kobalds from rocks, fae made goblins & elves from fairy dust(?), giants made orcs & gnomes from animals.

The arms race side of it was this: A dragon makes a dwarf. Dwarf meets a Fairy and gets changed to a brownie. Or dragon made a kobald instead. The kobald meets the wrong cloud giant and is transformed into a griffon... Each of the 'client races' could be further transformed by the opposing 'creator races'.

I think I was riffing off of TITAN - in which your pieces could muster recruits based on the terrain of the space they occupied. I liked the wizards too, but they kinda had the shit end of the stick. The old races had much latitude in what they could do to a wizard. Unseen servants, intelligent magic items, familiars, permanent spells - these things could be transformed into esoteric creatures (say, save or fire giant turns your ring of spell storing into a salamander). It meant that magic users would have to divest themselves of much of their adjuncts and accoutrements when facing the magic using varieties of these older races.

It was interesting - way too much trouble to go through to contextualize the presence of the minotaur(giant curse), otyugh (fairy curse), and ogre magi(dragon curse). I'll dig around and see if I can't come up with the tables I made for this a long time ago...

Thursday, March 10, 2011

Wilderness Monsters by Season

To make up for the Hottie Elf Chick madness sweeping through the ranks of us old fogies, here's an encounter table based on the current season. Yes, it's d76. Oh well.


Spring (C)

Summer (L)

Fall (C)

Winter (L)

1

Green Dragon

Red Dragon

Black Dragon

White Dragon

2

Elf (CG)

Dwarf (LG)

Elf (CG)

Dwarf (LG)

3

Dwarf (N)

Elf (N)

Dwarf (N)

Elf (N)

4

Dryad

Dryad

Efreet (N)

Djinn (N)

5

Ettin

Efreeti (LE)

Ettin

Ghost

6

Gargoyle

Gnome (LG)

Gargoyle

Gnome (LG)

7

Ghoul

Goblin

Ghoul & Ghast

Goblin

8

Gnoll

Goblin & Hobgoblin

Gnoll

Goblin & Hobgoblin

9

Gnome (N)

Hobgoblin

Gnome (N)

Hobgoblin

10

Dwarf & Gnome (N)

Dwarf & Gnome (LG)

Dwarf & Gnome (N)

Dwarf & Gnome (LG)

11

Elf & Gnome (N)

Hell Hounds

Elf & Gnome (N)

Gorgon

12

Grey Ooze

Black Pudding

Harpy

Hell Hounds

13

Harpy

Hydra

Hydra

Kobald

14

Jackalwere

Kobald

Jackalwere

Goblin & Kobald

15

Gnoll & Jackalwere

Goblin & Kobald

Gnoll & Jackalwere

Hobgoblin & Kobald

16

Leprechaun

Hobgoblin & Kobald

Lizard Man

Goblin, Hobgoblin &Kobald

17

Lizard Man

Goblin, Hobgoblin &Kobald

Werebear

Lamasu

18

Werebear

Lammasu

Werboar

Wereboar

19

Werewolf

Lizard Man

Werewolf

Manticore

20

Berserker

Wereboar

Berserker

Berserker

21

Nomad

Manticore

Nomad

Dervish

22

Brigand

Bandit

Brigand

Bandit

23

Pilgrim (N)

Dervish

Pilgrim (N)

Pilgrim (N)

24

Pilgrim (CG)

Nomad

Pilgrim (CG)

Pilgrim (LG)

25

Pilgrim (CE)

Pilgrim (N)

Pilgrim (CE)

Pilgrim (LE)

26

Merchant

Pilgrim (LG)

Merchant

Merchant

27

Spirit Naga

Pilgrim (LE)

Spirit Naga

Nightmare

28

Minotaur

Merchant

Minotaur

Nymph

29

Nymph

Night Hag

Night Hag

Orc

30

Ogre

Orc

Ochre Jelly

Ogre Magi

31

Ogre & Gnoll

Ogre Magi

Ogre

Pilgrim of & Ogre Magi

32

Orc

Pilgrim of Geryon & OgreMagi

Ogre & Gnoll

Pilgrims of & Rakshasa

33

Orc & Ogre

Pixie

Orc

Ogre Magi & Goblins

34

Shadow

Pilgrims of & Rakshasa

Orc & Ogre

Ogre Magi & Hobgoblins

35

Gynopshinx

Rakshasa & Hobgoblins

Purple Worm

Ogre Magi, Goblins &Hobgoblins

36

Giant Spider (CE)

Gynosphinx

Giant Spider (CE)

Ogre Magi & Bugbears

37

Sprite

Rakshasa, Goblins &Hobgoblins

Roc

Ogre Magi, Goblins,Hobgoblins & Kobalds

38

Stirge

Rakshasa

Satyr

Remorhaz

39

Giant Toad

Stirge

Stirge

Slyph

40

Treant

Giant Toad

Giant Toad

Ice Toad

41

Troglodyte

Wight

Treant

Wight

42

Troll

Wolf

Troglodyte

Wolf

43

Will-o-wisp

Dire Wolf

Troll

Dire Wolf

44

Vampire

Wraith

Vampire

Winter Wolf

45

Wolf

Rakshasa

Shadow

Roc

46

Dire Wolf

Shedu

Will-o-wisp

Wraith

47

Yeti

Skeleton

Skeleton & Shadow

Shedu

48

Skeleton

Skeleton & Zombie

Skeleton

Skeleton

49

Skeleton & Zombie

Spectre

Skeleton & Zombie

Skeleton & Zombie

50

Skeleton & Shadow

Criosphinx

Skeleton & Shadow

Spectre

51

Shadow & Zombie

Hippogriff

Shadow & Zombie

Criosphinx

52

Androsyphinx

Stone Giant

Androsphinx

Yeti

53

Hieracosphinx

Fire Giant

Hieracosphinx

Griffon

54

Griffon

Barbed Devil

Hippogriff

Frost Giant

55

Blue Dragon

Horned Devil

Cloud Giant

Ice Devil

56

Hill Giant

Ankheg

Storm Giant

Brownie

57

Ankheg

Basilisk

Centaur

Blink Dogs

58

Basilisk

Brownie

Chimera

Bugbear

59

Bugbear

Blink Dogs

Bugbear

Cockatrice

60

Bulette

Pilgrims of Dispater

Cockatrice

Pilgrims of Dispater

61

Centaur

Pilgrims of Geryon

Pilgrims of Jubilex

Pilgrims of Geryon

62

Chimera

Displacer Beasts

Pilgrims of Orcus

Doppleganger

63

Pilgrims of Jubilex

Pilgrims of Dispater &Barbed Devil

Djinn

Displacer Beasts

64

Pilgrims of Orcus

Pilgrims of Geryon &Horned Devil

Doppleganger

Pilgrims of Dispater &Horned Devil

65

Djinn

Fire Giant & Hobgoblin

Displacer Beasts

Frost Giant & Hobgoblin

66

Hill Giant & Orc

Fire Giant, Hobgoblin &Goblin

Frost Giant & Orc

Frost Giant, Hobgoblin &Goblin

67

Hill Giant, Ogre & Orc

Stone Giant & Orc (N)

Frost Giant, Ogre & Orc

Pilgrim of Geryon & OgreMagi

68

Hill Giant & Gnoll

Stone Giant & Dire Wolf

Frost Giant & Gnoll

Pilgrim of Dispater &Ogre Magi

69

Hill Giant & Bugbear

Pilgrim of Dispater &Ogre Magi

Frost Giant & Bugbear

Pilgrim of Geryon & IceDevil

70

Hill Giant, Bugbear &Gnoll

Brownie & Pixie

Frost Giant, Bugbear &Gnoll

Pilgrim of Dispater & IceDevil

71

Hill Giant & Ettin

Wraith & Shadow

Hill Giant & Orc

Goblin & Bugbear

72

Basilisk & Gargoyle

Spectre & Shadow

Hill Giant, Ogre & Orc

Wraith & Shadow

73

Troll & Troglodyte

Dryad & Pixie

Hill Giant & Gnoll

Spectre & Shadow

74

Pilgrims of Orcus &Shadows

Gnome & Pixie

Hill Giant & Bugbear

Ghost & Shadow

75

Centaur & Sprite

Spectre & Shadow

Hill Giant, Bugbear &Gnoll

Brownie & Gnome

76

Treant & Sprite

Wraith & Shadow

Hill Giant & Ettin

Yeti & Wolf



Refer to OGL if required.

Yo doodz! D&D 4.5 beta (HoT eLF Chick build) arrives!

I won't even bother with a picture, but man - the spikes!