I am afraid of railroading characters. I don't like to have it done to me - I don't like to do it to others. Simple (non-denominational) Golden Rule style.
That said, when I am running a game and there is a 'cleric-type' character (a character whose rationale is service to a deity) that character may sometimes recieve hints or insights. In my defense, I'll sometimes tell the player of an atheist or agnostic character what they dreamed of - and this dream may or may not have some bearing on the game situation - but more often in the case of the 'cleric' these dreams/intuitions/etc ARE relevant to play.
There have not yet been any visitation dreams, nor overt informational or instructional dreams - no
commandments or orders delivered. The player is always open to interpret (or not) as they see fit.
So I am wondering - am I a closet conductor using the divine conduit as an excuse to steer the player? And why is it that in this one instance (character is dedicated deist) more than any other I feel more inclined/justified to 'meta-play'?
taking inspiration where you can get it
8 hours ago