You hired on at the Mercenaries Guild a duty to guard a merchant's wagon en route to the Hall of Toor, an old castle mouldering in barren rocky hills. The journey is brief – the whole time the merchant is nervous and wary.
A) act the professional
B) engage the merchant in conversation
C) surreptitiously examine the merchant's goods
(or do something else since this is ostensibly playtesting?)