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Tuesday, October 13, 2009

AD&D early magic items

Another long table - didn't want to post it here. So here's the ubiquitous PDF.

This one is two-hundred elements, each a magic item that is worth less than 1000 experience points as per the DMG (using some items from UA also). Made it for myself to use - I don't like placing magic items personally, rather let chance decide - but hate fudging a roll of 17 on Miscellaneous Magic Table I...or the folding boat...

While on the subject - I have never understood the experience point reward for magic items. The only thing I can think of is that it was a method to ramp characters up from low levels. XP for gold? I'm OK with that (particularly with carousing, spell research, etc...) - but the magic item providing experience still sort of bugs me on some level. Particularly this: as the power of the magic item increases, so does the experience reward. Then, when you get those items that are the top of the heap (artifacts & relics) - THERE'S NO EXPERIENCE REWARD!

Have always been tempted to reinterpret the experience reward for magic items as a minimum required experience to use the item. This makes a little more sense to me - that one cannot even use a Staff of Power (an extreme example - experience point value: 12,000) until 3rd level. This would mean that a fighter couldn't use a +1 sword until they'd got some 400 experience under their belt the hard way.

Tempting...tempting...but I think that recrafting the tables to suit my campaign is better than imposing arbitrary limitations on what characters can do. Am I learning to say yes?

Maybe. Kinda.


Christian said...

I love that older versions of the game encourage GMs and players to finesse, fathom and reinterpret rules that are - at times - arcane. It's a lot of fun and really lends to each campaign having its own unique flavor.

Andreas Davour said...

XP requirements to use magic items! One of the best things I've heard suggested this week! Nice.