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Wednesday, April 1, 2009

Play Reports vs Calindrical Events

I know play-reports are hit-or-miss - so bear with me.

Had a pick up game last night, a couple of friends came over unannounced kinda late-ish. Pulled out OGRE and my homemade hex-map (400x400, full color, cool cities and roads, wow!) that went with the scenario for the evening...
Empire Invades Fracticious World!
Player A (Imperial-Alexander):50 pts infantry, 3 Mark V Ogres
Player B (Supermen-Sun Tzu):30 pts infantry, 30 pts armor, 4 sabotages*
Player C (Techlords-Clausewitz):30 pts infantry, 50 pts armor, 1 Mark III Ogre

* sabotage means a 3:1 attack on any target

Despite the Techlord's scheme of an all howitzer buy and the skillful use of the Superman sabotages, the Imperials rolled over them. This meant that the world was under Imperial control.

So...We rolled up Traveller characters and ran them through their service careers(no scouts, one marine, one merchant). They got so old, we decided they had kids, so we rolled up the kids too. We mustered them out young and rolled on a table of worlds to determine where in the universe they mustered out (convienently together and coincidental)
  1. Thool
  2. Earf
  3. Leng (named after the huge plateau in it's ecliptic 'northern' hemisphere)
  4. Trantor


Now - before I move on to the roll on this table, we realized that having two generations 'modelled' we could flesh out the 'future history' of this homeworld. So I too rolled up a character (first gene-mush product of the two PCs...gross!) and then we decided to calve off doubles. With a cursory reconfiguration, and a brief pause to autofab, we let them loose in a safe sandbox program which we checked periodically...we were here to GAME not simulate...but old habits being what they are...

Anyway - back to what gaming is REALLY all about...the roll on the table came up 3 - Leng. Awesome! Marines vs Cthuloids! Break out CoC, the Night Gaunts tickle!tickle!tickle! and the scions of the Empire find themselves before the Masked Priest...

They waste him with their needle guns!

(At this point, not only was the sun rising, but our pseudo-selves had generated 34,000 generations on the homeworld! It had become a pastoral world of centaurs! Huh!)

Nevertheless, the Crawling Chaos responded - changed a subtle energy-state of the phlogiston, rendering jump drives inert - the shock wave emanating from Leng 'moving' so much faster than light that none had a moment to prepare (indeed! our sub-selves crashed! We spent the next few hours examining the error logs and dump. In their game they'd destoyed the universe several times and recreated it without our having noticed - gotten bored, retired to castles & keeps and spent most of their time trying to build the perfect 10' pole. Looks like they were really on to something when the Eldritch foulness took them...)

Yep. Just another pick-up game.

(tomorrow's game loop: ...Gamma World->Quirks->4e->Napoleonics->Aftermath->Gamma World...

1 comment:

kesher said...

I'm not sure I completely followed that, but I'm pretty sure it was damn cool.