Continuing from prior post, three more tables (d10) to generate variations or details on such effects.
FEAR
1 | Cringing - can take no action except self defence at -1 penalty |
2 | Terrorized - can take no action |
3 | Overwhelmed - takes no action, pays strict attention to source. Will surrender. |
4 | Scared - runs away at double move rate |
5 | Desperation - 50% runs away (as FEAR(4)), otherwise goes berserk. |
6 | Dread - 50% fall unconscious, otherwise fall to floor and can be commanded. |
7 | Doomed - hopelessly attempts to attack source at -4. |
8 | Tormented - can take no actions. Experiences hellish hallucinations, will hate source. |
9 | Demoralized - retains will and self control, but all actions at -1 |
10 | Panicked - Drops all held items and runs away at double normal move rate |
RAGE
1 | Fumes and simmers in private madness. -1 to all attacks, +1 to damage |
2 | Focused - Attacks current or nearest opponent at +1 |
3 | Distracted - Attacks current of nearest opponent at -1 |
4 | Writhes with bestial spasms - attacks random target in reach (friend or foe) |
5 | Attacks current or nearest opponent +1 to hit and damage |
6 | Tantrum - 50% Tries to break whatever is held, otherwise throws it at source |
7 | Lured - Charges at source to attack. |
8 | Bully - Spits on corpses, kills helpless victims - attacks weakest targets. |
9 | Self Abuse - smash head on wall, jump through windows, etc. Does not make attacks unless in doing so will certainly harm self. 50% suicide if option available. |
10 | Fit - rage directed at inanimate objects only, but gets +1 damage against anyone trying to stop them. |
COMMAND
1 | Begrudging - will obey, but try to subvert if intelligent (and possible), and any actions pertaining to command at -1. Retains memory |
2 | As COMMAND(1), but will not retain memory of the experience |
3 | Listless - obeys command, at -1 to any actions performed pertaining to it. Will not try to subvert. |
4 | Obeys command, though may try to subvert. Retains memory of experience |
5 | Considers command in own best interest and will obey. Retains memory of experience |
6 | Obeys command. Will not retain memory, unless source desires that they do. |
7 | Obeys command. At +1 to any actions undertaken to fulfill the command. Will retain memory only if source desires. |
8 | Obeys the command without thought, the effect will last twice normal duration |
9 | Obeys unquestioningly, +1 to any actions undertaken to fulfil the command. Will resent the source afterwards. |
10 | Obeys enthusiastically, +2 to any actions undertaken to fulfil the command. Will offer services if applicable |
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